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PantO score
Our annual Pant-O-mime Cracker of an event!
Orange 2.4km
A straightforward course for young juniors with some experience or beginner older people
Green 4.0km
A technical course for the more experienced
Blue 6.5km
A technical course for experienced orienteers
Rules for the PantO Score
Individual or team entries
Individuals or teams can enter. A team has up to 4 people (maximum two M/W18+ in each team).
Teams to be confirmed/adjusted on the day (each team member is a separate entry to the event).
Start times
Choose one of the Mass Start times, 11 or 11:30am
This event has a score format
This event requires you to visit as many controls as you can (in any order) within 45 minutes in order to solve some pantomime questions. You do not need to know the pantomime plots but knowing the names of the characters is pretty important. The team needs to find 3 characters for each pantomime.
Every team member gets a map and teams can stay together or split up in order to get more control visits in the allotted 45 minutes.
Teams: When you start and have your maps, you may want to discuss team strategy before setting off (separately or together).
When you have either completed the challenge, or run out of time, proceed to the Finish as a team, and write down your finish time (of your last finisher) from the event clock. You then collect an answer sheet, write in the numbers against each Pantomime, and hand in the sheet for it to be scored.
You will score 1 point for each correct character placement (maximum of 3 per Panto). You will have a point deducted for each minute or part minute over 45 minutes.
No dibber but watch and pen/paper very useful!
No dibbers are required for the PantO score, but you will want to have a watch and pen & paper (for each team member). The pen/paper is to write down answers as you go; the watch to help you get back in time.